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AUGMENTED REALITY DEVELOPMENT WITH UNITY

 

In the rapidly evolving world of immersive technologies, augmented reality (AR) has emerged as a pivotal force, transforming industries from education and healthcare to manufacturing and entertainment. This book provides a comprehensive guide for enthusiasts and professionals looking to explore AR development and applications. Key topics include AR fundamentals and applications, 3D visualization, mathematics, placement of virtual objects in physical spaces, using Unity 3D and Vuforia, creating marker-based and marker-less AR apps, industry standard SDKs and more. Companion files with code samples and color figures are available for downloading.

 

TABLE OF CONTENTS

1: Getting Started with Augmented Reality. 2: Visualizing the AR Environment and Components. 3: Exploring Tools and Development Platforms 4: Up and Running with Unity 3D. 5: Creating a First Custom Component. 6: Refreshing C# Concepts with Unity. 7: Trying Out a First 3D Mobile App Development. 8: Building Marker-based AR Apps with Vuforia 9: Developing Marker-based Dynamic AR Apps. 10: Marker-less AR Apps with ARKit and ARCore. 11: World-Scale AR App with Niantic Lightship.      12: Best Practices in Augmented Reality Application Design. 13: AR App Performance Optimization. Appendix. Index.

 

ABOUT THE AUTHOR

Indika Wijesooriya, specializes in 3D real-time development, AR VR, and research with extensive experience working with Unity. He held the distinguished position of Chief of Innovation at Arimac, a prominent end-to-end digital solutions provider, renowned for its active engagement in the development of AR and VR applications.

Additional book information
Book ISBN: 9781501519338
Author(s): I. Wijesooriya
Publisher Mercury Learning & Information
Printed
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$54.99
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